Behind the Scenes of Fallout, Gaming’s Most Surprising Television Success

The post-apocalyptic TV show is back to Prime Video, and it's fair to say that audiences were pleasantly surprised by the excellence of its debut season. By depicting the retro-futuristic, post-apocalyptic United States through the perspectives of three different characters, it succeeded in capturing multiple facets of the gamer's journey.

There was vault-dweller Lucy, striving to do the right thing and finding that the barren landscape made that exceptionally challenging; Max, the Brotherhood of Steel rookie, who starts doubting his cult's authority and causes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any ethical bearings out in the irradiated wastes.

Setting the Stage for a New Chapter

The debut season's finale disclosed crucial details about those responsible for the global annihilation that condemned a society in subterranean shelters for an extended period. It also posed plenty of questions open for the next installment – and, now, expectations are much greater.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” remarks Jonah Nolan.

“Starting the first season, everyone’s like, ‘Just get it right’,” adds the game director. “We’re over the moon with the feedback to the show, so this time people are arriving with more enthusiasm and new expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is located in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the franchise, even if it was a bit broken at launch.

“It embodies a desert vibe, a Southwestern essence, that’s so key to that game,” says the co-creator. “That parched, blasted-out Route 66 vibe of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators suggest that it does reference the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its makers ensured authentic items and locations were constructed, reflecting the improvised nature of the settlements in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to feel like it’s real.”

Indeed, pretty much each creature you see on-screen is real, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are portrayed by animatronics, and were apparently rather intimidating up close.

A Labor of Love

The Fallout series works because it is made by skilled directors who are also passionate gamers, alongside the game developers behind the source material. This shared passion for the lore is apparent in the finished show.

The second season is being released on a episode-by-episode basis rather than as a full-season drop, representing a shift from the first season. This format will foster a different weekly discussion, a dynamic the team themselves are looking forward to witness.

“It delves deeper, it’s bigger, it’s wittier, it has a lot of revelations,” promises Howard. “I am excited to seeing what people think.”

Shawna Stewart
Shawna Stewart

A seasoned lifestyle journalist with over a decade of experience covering luxury trends and exclusive events across Europe.